All Heist! Logs

Page 1 of 2 1 2 > >>

Groundspeak Premium Member cyclegreen played Heist! on 8/25/2013

Rating: 4 stars

With sewingred. The buildings made this one a challenge. Got caught by guards 5 or 6 times. Glad to have played the Black Tent to know how this would go. The added time dimension made this really fun.

[permalink]

Groundspeak Premium Member RLIII played Heist! on 4/10/2012

Rating: 5 stars

What a fun adventure! I blame any encountered tedium not on you or this cartridge, but our cell phones' poor GPS location capabilities and poorer batteries. We didn't read any previous logs until AFTER we completed it, but we can definitely relate to a number of their circumstances. This was our first time using WhereYouGo for our Androids, which seems to be a great app thus far. We had no problems with the first destination, but as we approached the second, my mom (Psych) followed her compass one way and I another. We both eventually managed to get 'inside' the required GZ for a progress update despite being well over ONE HUNDRED feet from each other. Again, not the programmer's fault at all. We decided to go ahead to destination 4, got 'inside' the coordinates, and then returned to the previous spot, deciding to finish the other task first. That proved not to be an option anymore, though. Okay, onward! Oh and THEN I got ambushed and thrown into a police van (digitally) because I "wasn't careful enough." I did think that bit to be a little unnecessary, given how undefendable it was. But what-ho, we continued on with her phone instead, having learnt from my mistake. Really liked the little twist at location 5, well done Programmer! And, finally, the Sun Ribbon. I don't know where it is but I can tell you where it isn't. I mean the digit found for this puzzle can be deduced with some simple logic. What caught us up, however, is the fact that we walked just a bit astray looking for a better angle for any 'deliveries' sign. Once we centered back on GZ, though, the option to call in the pick-up was gone. For good. Fumbled with our different options, restarted our GPS's, looked at the guard once or twice more...but nothin...until our second phone died as well. SO, back to the car, Psych drives- RIII dashes from GZ to GZ, doing all the puzzles at 10x speed until we get back to GZ6. Ahhh, successsss. (raises hands in triumph making roaring-crowd sounds while mom shields her face with a book as to Morse out SOS to any passersby). Parked right by the cache's coordinates and made the find in no time. Although- an addendum - It would be wise to disregard a certain numerical clue found when correctly answering a question about cameras. I thought it best not to move the cache, but it was a notable smidgen off the coords when we found it. For good reason.

To summarize, it was great to do this little art history walk on such a beautiful day. Very well put together, I hope all Wherigo's are equally clever. Favorited!

[permalink]

Groundspeak Premium Member Lissus played Heist! on 7/10/2011

Rating: 5 stars

Had a BLAST doing this wherigo, even though I got caught by the guard once, it make me a better thief the next time ;)

[permalink]

Groundspeak Premium Member NetworkCacher played Heist! on 8/5/2010

Rating: 5 stars

Played a little hooky from a nearby business conference in order to come play this one midday. The weather was just perfect and I had the place to myself for the most part. The cartridge played pretty well with the need for only a couple restarts, those may have just been due to my impatience with my Oregon 300 too. I managed to avoid the guards (in real life too) and make the find. Took some photos along the way and really enjoyed all the art. This is easily one of the top five Wherigo cartridges I've played!

[permalink]

Groundspeak Premium Member Ladybug826 played Heist! on 1/2/2010

Rating: 4 stars

Great time with family (Bucketstjames, Nanu X 2, and Team Bug Bug & Tiny family) before the rain started! Left a get away car, a guard and a safety pin. First Wherigo! Yea ... Lots of fun!

[permalink]

Groundspeak Premium Member Sgt.Skull played Heist! on 7/26/2009

Rating: 5 stars

Don't know if we want to claim this find as now we're on the lam. Heist successful, but now InterPol is on our tail.

LaTigrita and I completed the course in around two hours on Sunday the 26th, but due to technical difficulties, my Colorado wouldn't register the completed game. We celebrated / commiserated in a nearby eatery.

In the neighborhood again this afternoon the 30th and RAN the course in 30 minutes. SUCCESS!!!

Thanks, JJG, for the adventure, the cartridge, the game and the cache.

[permalink]

Groundspeak Premium Member Cacheflyer played Heist! on 5/14/2009

Rating: 4 stars

Very nice walk around the area and art tour. Luckily we were able to complete the heist and make the getaway without being caught. Now all we have to do is get our payment. Small unmarked bills please.

[permalink]

Groundspeak Premium Member Wild Coin Cacher played Heist! on 5/14/2009

Rating: 4 stars

I really like stopping long enough to see the art. The buildings sometimes made it hard to get good gps readings and we had to move in the middle of a puzzle. I'm still a bit befuddled about the security tapes...not sure how we managed to hack into the system. Thanks!

[permalink]

Groundspeak Premium Member Repmul wrote a note for Heist! on 4/20/2009

Rating: 5 stars

After hearing about this cartridge on the Podcacher, I had to check it out. I ran it on the emulator, & it looks GREAT.

All that is left now is head to California to play the cartridge there & find the treasure at the end.

[permalink]

Groundspeak Premium Member Gryffindor3 played Heist! on 4/18/2009

Rating: 5 stars

This was fun! We "cased" the joint, had a run-in or two with shady characters, and finally closed the deal. Of all the people we met, that Newton guy seems the most suspicious to us. It was quite fun to interact with real art, too! Good work on this cartridge, JJG! TFTC.

[permalink]


Page 1 of 2 1 2 > >>